How do you remake a game like Snake Eater without a director like Hideo Kojima?

Promotional artwork for Metal Gear Solid Delta: Snake Eater.
Image: Konami

In many ways, remaking Metal Gear Solid 3: Snake Eater is an obvious choice. The game is a near-universally beloved PS2 classic, one of the best stealth action games of all time, and is filled with iconic moments and set pieces. And the remake — titled Metal Gear Solid Delta: Snake Eater — is being announced at a time when audiences and critics alike have ample appetite for revisiting gaming’s past. Several of this year’s biggest and most critically acclaimed releases have been remakes and remasters, including Resident Evil 4, Dead Space, Advance Wars, and Metroid Prime.

Remaking MGS3 feels uniquely challenging, however, because of how inseparable the Metal Gear games are from series creator Hideo Kojima, who parted ways with Konami in…

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